Hands-on design leadership for products people have to trust.

I build teams and AI-native design systems that keep quality high.

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Techniques

Glyph lab

Turning a brand system into a generative 3D background

The background behind this site isn’t a video or a stock shader. It’s my own brand system, the Taos icons, colors and tokens, turned into 3D objects that a small engine arranges, lights and animates. I built a lab to tune it, and the presets it produces are the themes the site ships.

One source for the page and the scene

Everything starts in a single design-tokens file: the Taos palette in light and dark, plus type, spacing and motion. A build step turns it into CSS variables for the pages and a TypeScript module for the scene, so a color change lands in both at once. The icons are the same SVGs the site uses inline; the engine extrudes them into chunky tokens with flat, illustrated shading, a top, a left and a right face, each from the palette.

A small engine with one job

The engine is plain TypeScript and Three.js, with no framework inside. You hand it a canvas and a preset, and it builds the scene. It has four families of shapes:

  • Glyphs: the icons, tumbling
  • Pueblo: stepped adobe blocks
  • Ridgeline: layered ridges in slow parallax
  • Petal: soft gradient forms

It’s built to be polite. It never blocks the page from reading, caps the pixel density, pauses when the tab is hidden, and holds still when a visitor asks for less motion, or turns it off in Display settings.

The lab: where settings become themes

The lab puts the real card over the live scene, with a panel of controls:

  • the shape family and the layout (scattered, grid or checkerboard)
  • count, size, extrusion depth, tumble, light angle, tilt and speed
  • 15 palettes, light and dark, and any face color you want to swap

Snapshot saves a PNG for decks and social posts. Copy preset copies the settings as JSON, and that’s the point: a concept I like in the lab and a theme the site ships are the same thing. There’s no handoff and no redraw.

How I built it

I built it hands-on, pairing with a coding agent. I set the direction, art-directed every family in the lab, and reviewed each change; the agent handled the plumbing. It’s the same way I work on design systems now: the system is the source, and the tools make it fast to try things against the real thing.

The lab is a tuning tool rather than a polished product, but you’re welcome to play with it.

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Display settings

Adjust how this site looks and moves. Motion follows your device’s setting, and your choices stay on this device.

Start from a preset

Theme
Text size
Typeface
Text spacing
Contrast
Links and focus
Motion
Background